R I D E (Ronin Interactive Development
Environment)
Ronin Entertainments Proprietary
Real-time Visual 3D Game Development System
RIDE evolved out of building a proprietary interactive
development system for Ronin Entertainments internal projects. The primary
goal was to improve game-making productivity, streamline the game development
process and give the creative team members a real-time production path. This
goal has been achieved with the current RIDE.
RIDE creates a development environment which allows the creative
people, such as designers, artists and level/mission designers/programmers,
to implement game elements including game-play, user-interface and art in
real-time. Thereby keeping their primary focus on creating the actual game
content without waiting for technology. In parallel, it furthers the technologists
and programmers to focus on building new and specific technology for the targeted
game platforms and genres.
- RONIN GAME++ VISUAL DEVELOPMENT ENVIRONMENT
Visual development environment allowing designers, artists, and level/mission
designers/programmers real-time implementation of the game. It is an extensible
and flexible development shell with a proprietary visual scripting system
which can link to any game engine or system. Some of its components provide
full data support, DirectInput, DirectSound, DirectPlay and Ronin 3D Engine.
- RONIN REAPI-RE3D
Sophisticated 3D Engine supporting all major 3D accelerator
cards; full Direct3D/DirectX support; advanced lighting and shadowing techniques;
multi-texturing effects e.g. environment maps and detail texturing; state-of-the-art
animation techniques using quartenion interpolation; single-skin deformations;
advanced use of fogging for volumetric fog/clouds and mist effects; variety
of blending and transparency options, anti-aliasing and advanced filtering
e.g. trilinear and anisotropic; advanced usage of Direct3D features like
vertex buffers.
RIDE supports software development for any game genre such
as Action, Adventure, Puzzle, RPG and Strategy.
- RONIN EXPORTER
Exports models and textures from 3D Studio Max into Visual GAME++ Development
Environment.
- RONIN DATA EDITOR
Places property data into 3D Studio Max models.
- RONIN STUDIO
Exports, edits and displays 3D models, textures and animation from Nichimens
Game Exchange 2 and 3D Studio Max.
RONIN INTERACTIVE DEVELOPMENT ENVIRONMENT is constantly
being evolved and expanded as technology changes. Ronin Entertainment is
pushing the limits of technology and streamlining the development path for
the next millennium.
For more information please contact us.